I recreated a custom shader in Unity 3D referencing Honor of King's 8th Anniversary Agudo skin.
This was my first time coding out a custom shader to include all the shader properties and sliders that resulted in the end product seen here.
I modelled Agudo in Zbrush and brought it over to Maya for retopology. Polycount was kept under 2k following mobile limitations and I had fun with this little project. Total time taken was a little under 3 days with optimisation of the code.
Final Turntable with Animated Effects