I am a 3D Technical Artist currently in my third year at DigiPen Institute of Technology (Singapore). With a strong foundation in Unreal Engine, Unity, and C++ Proprietary Engines, I specialise in building modular environments, scene assembly, and technical implementation.
I am proficient in the industry-standard pipeline, from concepting in Procreate/Clip Studio Paint to 3D modeling in Maya and Substance Painter, with asset integration and assembly in Unity and Unreal Engine. I also have experience in version control via GitHub to manage team projects.