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Audrey Toh
Audrey Toh
3D Technical Artist
Singapore, Singapore

Summary

I am a 3D Technical Artist currently in my third year at DigiPen Institute of Technology (Singapore). With a strong foundation in Unreal Engine, Unity, and C++ Proprietary Engines, I specialise in building modular environments, scene assembly, and technical implementation.

I am proficient in the industry-standard pipeline, from concepting in Procreate/Clip Studio Paint to 3D modeling in Maya and Substance Painter, with asset integration and assembly in Unity and Unreal Engine. I also have experience in version control via GitHub to manage team projects.

Skills

3D ModelingTexture BakingEnvironment ModelingShadersart

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT