Website powered by

Shader Creation - Scripting

I recreated a custom shader in Unity 3D referencing Honor of King's 8th Anniversary Agudo skin.

This was my first time coding out a custom shader to include all the shader properties and sliders that resulted in the end product seen here.
I modelled Agudo in Zbrush and brought it over to Maya for retopology. Polycount was kept under 2k following mobile limitations and I had fun with this little project. Total time taken was a little under 3 days with optimisation of the code.

Final Render in Unity Scene View

Final Render in Unity Scene View

Final Turntable with Animated Effects

Shader Slider Controls

Shader Slider Controls

Zbrush Model

Zbrush Model

Retopology in Maya Wireframe

Retopology in Maya Wireframe

Reference Image from Skin Showcase Video

Reference Image from Skin Showcase Video