Bamboo forest environment I put together using a PCG Graph (Procedural Generation Graph). The static elements were singular bamboo stalks and bamboo clumps I modelled myself, as well as small rocks and plants found from Unreal Engine 5's FAB store and kitbashed together.
After I found placements of the PCG that looked nice, I created a PCG stamp and surrounded the area, making it look like a bamboo forest with a waterfall in the background, this environment was used in Elament's opening cutscene concept.
Video of the PCG Process