Project for the Fundamentals of Game Engine Module - Fall 2025
I decided to assemble a reading room for this assignment as it represents a hobby I love dearly, reading. The final layout of the room was decided after I picked out various elements that I liked from the different reference pictures.
All the prop modelling was done in Maya (props required to be high poly), and the texturing done in Substance Painter.
The blockout and assembling of the final scene, as well as post-production, was done in Unreal Engine 5.